Diablo III “not quite there yet”

Blizzard have announced even more changes to Diablo III’s mechanics, following feedback from the beta test, enhancing criticism that the developer is taking too long trying to perfect the game.

In a blog post, Diablo III game director Jay Wilson said, “While working on Diablo III we’ve been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that’s a fair argument to make, but I also think it’s incorrect. Our job isn’t just to put out a game, it’s to release the next Diablo game.”

“No one will remember if the game is late, only if it’s great. We trust in our ability to put out a great game, but we’re not quite there yet.”

In the same blog post, Wilson provided a list of the changes being made; here is a brief summary of these changes.

  • Scrolls of Identification are no longer in the game
  • The fifth quick slot button is becoming a dedicated potion button
  • The Mystic artisan is being removed
  • The Blacksmith artisan will now salvage items
  • Common (white) items will no longer be salvageable
  • Core character attributes to Strength, Dexterity, Intellect and Vitality are being changed
  • Character stats are now displayed directly on the inventory UI

For a full, in depth explanation of the changes being made, check out the blog post.