Mojang has built a strong reputation for constantly updating its indie hit, Minecraft. It seems like barely a week goes by without some new tweak added to the game, which has become one of the major selling points on the title.
It won’t be as easy to bring about changes at such a rapid pace for the game’s upcoming Xbox 360 version, though. Microsoft itself demands to review any patches released for a a game before they can go live, making the task much slower than on PC. However Minecraft XBLA developer 4J Studios hopes to change all of that with the upcoming port and make it the 360’s first game to receive constant updates.
Paddy Burns, the team’s chief technology officer, told Edge: “Microsoft knows that to do a similar thing that’s on PC where they constantly update it, that’s a very difficult thing to do on Xbox because you have to go through the full tests.
“But they are quite keen to move towards that – they do see it as the future, so I think we might be the first to do constant updates.”
If so, it would be a revolution for the system – games like Valve’s Team Fortress 2 have seen hundreds of updates on PC but remain barely touched on 360. That said, Burns doesn’t expect a PC level of freedom to ever be applied to the console: “I don’t think it’ll ever come to that. I think that there will always be Microsoft testing involved.
“But the whole turnaround of that testing they’re hoping to speed up, so we can maybe roll out very two months. We’ll have to see how that goes… I’m really looking forward to it being updated with patches and new features after it’s released.”
Burns also confirmed that, when Minecraft launches later this year, it will be running the 1.6.6 version of the PC beta. Perhaps with bigger updates over a more staggered release schedule this version could keep up with its PC counterpart.