Art. The meaning of the word will always vary depending on who you ask, regardless of what the dictionary says. In this industry, however, it usually means two things: what games are, and what they are not. But I’m not here to discuss that, as I suspect we all have our opinion on the matter and would unlikely come to a unanimous conclusion no matter how long we argue about it. No, I’m here because I’d rather focus on the work of a specific group of people that, despite being some of the most unknown in the business, have arguably the largest impact on any given game: conceptual artists, illustrators and designers.
Like Adam Adamowicz, a concept artist at Bethesda Softworks who reached the age 44 before losing the battle against cancer last week. Therefore, it would be most fitting to dedicate this first of many entries to come in this feature series to the man who helped shape worlds we’ve spent hours, days and even weeks exploring in award-winning games such as Fallout 3, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim.