The undeniable success of Bethesda’s The Elder Scrolls V: Skyrim has been a source of inspiration for Alan Wake developer Remedy.
Head of franchise development Oskari Häkkinen recently spoke to Eurogamer on the subject, and why it has encouraged them to keep pushing story-driven material.
“The Call of Dutys and the Battlefields are doing extremely well in the US,” Häkkinen said. “Those are the type of games that are in popular demand, so it’s really positive to see Skyrim and other RPG games that have a lot of story in be successful as well.
“It gives us motivation to do story-driven games, because there’s obviously an audience out there of people who enjoy story as well.
“Seeing something like that being successful, we don’t need to consciously try to make our stories any less than they are, not try to make them any simpler. Our stories are not necessarily complicated, but our games are very story heavy. And, just to see games like Skyrim succeed, it’s like, let’s not try to make it any less story-heavy.”
Indeed, story was one of the main draws on the team’s more recent games, Alan Wake, as well as the Max Payne series before it. “That’s our thing. It’s in our DNA,” Häkkinen concluded. “We always want to take the story-telling in video games forward. Let’s continue to do that and not try to make any simpler stories.”
Remedy’s Alan Wake’s American Nightmare only recently released on XBLA. A PC release is rumored, as is a full sequel to Alan Wake.