Medal of Honor executive producer almost quit, twice

Medal of Honor executive producer Greg Goodrich said a lot of things during the development of the reboot iteration. What he didn’t say, however, was that he almost gave in when civilians, politicians, media outlets and NATO demanded the Taliban be removed as the enemy faction in the multiplayer portion of the game; none of them were apparently prepared to let anybody play against US forces as the Taliban.

As most of surely remember, 2010 saw an raging outcry when it was revealed by publisher EA and developer Danger Close that the Taliban was the enemy in the game. Later on, not only was the name of the faction changed to “Opposing Force,” but EA went to great lengths to raise money for the families of soldiers, all of which eventually dampened the intensity of the debate and furore.

But the damage had been done, and Goodrich had actually written a letter of resignation twice already, none of which evidently made it to the person who could do anything about it as he’s now working on the sequel, Medal of Honor: Warfighter.

“Having to deal with the secrecy of these communities, keeping their reputations intact and holding their livelihoods in the palm of my hand – not even having earned the right to yet… then having that break out,” revealed Goodrich during an interview, referring to the clashes between the “desires of a mega-publisher and those of a community of highly-trained killers” with him being caught in the middle.

“There were a lot of things going on. There were two specific incidents when I decided I just couldn’t do it… Everything that these guys have built and lived for over the last 15-20 years of their careers is now in my hands. I took that very seriously and had a lot of sleepless nights and did a lot of staring at my ceiling thinking ‘what have I gotten myself into?’”

Personally, I’m glad Goodrich hung along for the ride as I believe Medal of Honor had an unrivaled single-player campaign when compared to its competitors in the genre. I can’t say the same of its multiplayer however, even though I have enjoyed a few rounds every now and then. Mostly then…

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