Slightly after last week’s AIG went live, our very own Rain Anderson said, “suggestion for next week: 2008’s POP.” He then coupled a curse word with “amazing,” which is something he rarely does except when there’s a good reason for it. I couldn’t figure out why he’d suggest Prince of Persia at the time, but it eventually dawned on me as I saw him playing it on his Xbox. And when I started looking into it, it became quite apparent; not only does the game itself look stunning, but so does the road that eventually got it there.
Developed and published by Ubisoft, Prince of Persia went in a radically different art direction than it had done in previous games; a new Prince with a new look, accompanied by the lovely and magical Elika, exploring a new world that looked nothing short of mesmerizing, considering you had to be looking for a donkey in a sandstorm in order to find it.
The concept art below can be contributed the the involved artists, those being Ulrich Brunin (Prince of Persia: The Forgotten Sands, Far Cry Instincts, Shaun White Snowboarding), Maxime Desmettre (Prince of Persia: Warrior Within, Splinter Cell: Conviction, Assassin’s Creed II), Thierry Doizon (Assassin’s Creed, Deus Ex: Human Revolution), Bruno Gentile (Prince of Persia: The Two Thrones, Far Cry 2, From Dust) and Patrick Lambert (Prince of Persia: The Forgotten Sands, Disciples: Sacred Lands, Disciples II: Dark Prophecy), who unfortunately, after a lot of searching, seems to be somewhat of a ghost on the internet, which is an impressive accomplishment in itself.