Sid Meier helping shape XCOM: Enemy Unknown, indirectly

Firaxis creative director Sid Meier may be known for his will to have humans control entire civilizations from past to present, but that’s not all he’s involved in. No, apparently, the studio’s upcoming strategy title XCOM: Enemy Unknown has a little bit of Meier in it itself. That’s according to lead designer Jake Solomon, at least.

“He and I interact on an almost daily basis,” said Solomon when asked how big a part Meier was playing in Enemy Unknown. “I say ‘look, I have this problem. What do you think I should do?’ and he’s a very gifted designer. He can look at a situation and he can say ‘have you tried this?’ And I’ll be like, ‘oh, that’s really good.’ I claim all the credit for it, but I rely on him so much. I’m now to the point where I can basically hear his voice in my head, which is probably not healthy. He tells me to hurt people.”

Whether Solomon hurts people or not is irrelevant as long as the input from veterans like Meier and Julian Gollop (original XCOM creator) help him put out a properly reimagined strategy game come… well, we don’t know exactly when it’s coming, except that it’s supposed to be sometime this fall for PlayStation 3, Xbox 360 and PC.

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