Wealth of new rumored Assassin’s Creed III details revealed

The Assassin’s Creed III hype train continues to chug along. In the last week alone, we’ve gotten leaks of the game’s cover, basic plot and character details, and a wealth of brand new screenshots. Now, an early leak of Game Informer‘s upcoming cover story on the hotly-anticipated title may have revealed a whole lot of new info about the game.

A gargantuan post on NeoGAF is rumoring that, among many other things, players will find themselves in the shoes of a half-English, half-Native American assassin who goes by the English name of Connor, and the Native American name of Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). According to the post: “You will experience Conner’s childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.” Not surprisingly, Connor’s tale will still be situated in the context of the series’ overall “Assassins versus Templars” saga.

This may not mean that the game will be as simple as the typical “your guys are good, those guys are bad” scenario though. Ubisoft is said to be taking a more morally ambiguous approach with Assassin’s Creed III, focusing more on the “gray morality” zone between the opposing sides in both the Native/colonist and Assassin/Templar conflicts, where members of all sides involved genuinely believe they are doing the right thing.

The post goes on to say that AC3‘s map will apparently be roughly 1.5 times the size of Assassin’s Creed: Brotherhood‘s terrain, and that the game will span 30 years, from 1753 to 1783, while being centered in old Boston and New York. Ubisoft will reportedly be taking gamers to “historical events,” and not just “historical buildings,” in this installment, citing examples such as the Great Fire of New York, and George’s Washington’s (who is said to be a prominent NPC in the game himself) encampment at Valley Forge. The various settings of the game will change and evolve over time, so one year’s battlefield, for instance, may become the next year’s deserted wasteland.

Of course, all of this information has yet to be confirmed, so take everything here with a grain of salt, at least until the Game Informer piece itself actually hits newsstands. As a native Bostonian, I’m just happy somebody is finally showing my hometown some love, even if Ubisoft is going to force me to chuck tomahawks at my virtual ancestors’ faces while doing so.