Christian Allen has worked on some very good shooters, not least among them Ghost Recon Advanced Warfighter and Halo: Reach. Now he’s trying to make a hardcore tactical shooter. Sounds exciting, right?
Well there’s a tiny catch; he needs our money to get it made. That’s right; this is another Kickstarter campaign, launched in the wake of Double Fine’s incredibly successful point and click adventure story. He plans to make the game through his new indie studio, Serellan LLC.
“For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, CQB tactical shooter,” Allen notes on his Kickstarter page. ” But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and “cinematic” flavor. This campaign aims to see if my theory that real tactical shooters aren’t dead, and that enough people want one to justify the cost of development.”
Allen assures that he’s working with a team that has years of industry experience.
“This game will get back to the core of what is loved about the tac-shooter, featuring realistic weapon modeling, outfitting and commanding your squad, objective-based, non-linear missions set in real-world locations around the world, single player, co-op, and multiplayerm” he writes.
“Obviously, in this day and age, games cost more than a few hundreds of thousands of dollars to make. Engineers don’t work for Cheetos and free beer (although it helps). But it is enough to prove to our investors that the viability of the market, and set up the infrastructure for one of the really cool parts of the project: Crowdsourced development.”
Those that support the game will be introduced into a tiered community support program, consisting of silver, gold and platinum memberships. “At the silver level, people will be able to have more influence on the game, such as voting for certain weapons, features, equipment, mission locations, etc,” Allen says.
“At the gold level, supporters will have the opportunity to submit content, including weapon models, levels, and missions to go into the game. If the content meets the standards, it will be included in the final game and the submitter will be given full credit.
“At the platinum level, supporters will have the opportunity to participate in creative meetings, visit the studio, and much more.”
We’ll agree with Allen in that it would be nice to see a resurrection of a genre that’s largely been looked over in favor of CoD-clones in recent years. As he notes at the end in big, important capital letters: “THIS IS YOUR OPPORTUNITY TO TELL THE GAMES INDUSTRY THAT YOU WANT THIS GAME MADE.”
Alright, he’s sold us. Wallets at the ready.