DRM, or digital rights management, has been the topic of countless discussions over the past few years about whether it should be included in games or not. According to CD Projekt RED CEO Marcin Iwinski, developer of The Witcher 2, the answer is pretty clear.
“We release the game. It’s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn’t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said ‘we cracked it’ — meanwhile there’s a non-secure version with a simultaneous release. You’d think the GOG version would be the one floating around,” explained Iwinski.
In other words, there’s no sense in using DRM. In fact, it makes such little sense that the studio has opted to exclude the tech from its future titles altogether. It’s just “over-complicating things.”
“Every subsequent game we will never use any DRM anymore, it’s just over-complicating things,” said Iwinski, adding that “DRM does not protect your game. If there are examples that it does, then people maybe should consider it, but then there are complications with legit users.”
Bold words, but hey, somebody had to say it.