“Proof is in the pudding” for BioShock’s Move controls – Levine

Ken Levine, boss of BioShock Infinite developer Irrational Games, revealed last E3 that the PS3 version of the upcoming title would pack PlayStation Move support. Just how it would be implemented into the FPS wasn’t shown, but the boss has promised to Eurogamer that we will see it before the game’s October launch.

Levine wouldn’t, however, surrender any more details on how it would work, claiming that it was hard to explain. “Talking about Move support is like talking about music,” he said. “It’s hard to do.

“You’ve got to put the thing in somebody’s hand and say, ‘here’s our Move support. How does it feel to you?’

“We’re definitely going to be doing that at some point. But it’s hard to talk about because it’s like, ‘hey, does it feel good? Does it feel right? Does it break down barriers of interface for you?’

“That’s the goal of Move, right? It’s to make you forget you’re playing with a controller. It’s to make that much more transparent. The proof’s going to be in the pudding.”

We’re excited to see how an AAA developer implements the device into one of the year’s most anticipated titles.