Industry “stifled” by $200m projects, says Runic CEO

Will the future hold on to boxed products or will games be delivered through digital platforms only? That’s a question most of us have been asking ourselves for a while now, and still are. According to Runic Games CEO Max Schaefer, the answer is clear.

“I’ll get in trouble for this, but I look forward to the end of boxes and discs. Kill them with fire for all I care,” said Schaefer. “The retail market has historically starved developers and narrowed the market for available games. Now we need to take advantage of services like Steam with innovative pricing, business models, and games.”

The man also believes that the industry has been “stifled” because of $200m projects, as he explains that “we could still improve as an industry in pushing innovation more than $200 million projects,” to which he added, “we stifle ourselves and our customers with over-produced, 5-year development, derivative games.”

Runic is currently at work on Torchlight II, the sequel to last year’s action-RPG.