BioShock Infinite’s writing far, far outweighs original game

Expect this year’s BioShock Infinite to be considerably more chitty-chatty than the original; creative man Ken Levine has said that “just one level of BioShock: Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1.”

That’s quite a lot, then. So much so even that the man finds it overwhelming at times.

“When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn’t consider how much writing that was going to be,” he explains to EG. “I’m doing the vast bulk of it and it can get overwhelming.”

There are upsides, however: “But on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.”

Irrational recently started introducing the game’s Heavy Hitter characters. Grab the first three here: Motorized Patriot, Handyman, and Boys of Silence.

Infinite will launch on all PC, PlayStation 3 and Xbox 360 in October.