The traditional survival horror gameplay doesn’t attract a large enough audience for Capcom’s tastes. Hence the Resident Evil changes we’ve seen the company make.
Resident Evil: Revelations producer Masachika Kawata made the comments to Gamasutra, saying: “Especially for the North American market, I think the series needs to head in that [action-oriented] direction. [Resident Evil’s primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.
“RE4 started in that direction, and RE5 kept going in that direction,” he said. “And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that’s exactly one of the reasons that Revelations is the way it is.”
Compared to the likes of Call of Duty, the survival horror game market is small, he adds: “A ‘survival horror’ Resident Evil doesn’t seem like it’d be able to sell those kind of numbers.”
The franchise can still branch in different directions to deliver something for everyone though, Kawata feels; “we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter.
“So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well.”
With Resident Evil 6 being Capcom’s biggest production ever, “by far” even, Capcom isn’t afraid to be bullish. When speaking of the game’s holiday launch window, Capcom’s Christian Svensson recently warned: “We’re saying, ‘Get the hell out of the way.’ We’re a big game. We’re letting you know we’re coming.”
Can’t blame ol’ Cappy for wanting a bigger piece of the pie?