As of this writing, the release of Diablo III is a scant 50 days away. That’s seven weeks and one day to, based on my time with the beta, a really good game that will take up a lot of my time. That’s on PC, of course. There’s enough info to know a console version is in the works or at least considered, and Blizzard’s COO Paul Sams recently went on record about it. In short: they want it to be a really good game that takes up a lot of time as well.
“We think that the way we built [Diablo III] for the PC may need some tweaking, but it will ultimately be the type of game that can really make sense and be really fun, well polished and a true Blizzard-level experience on a console,” Sams stated. Addressing concerns of why the company hasn’t done much in the past for consoles, Sams said “we don’t let business models or platforms drive our decisions.”
In other words, they focus on the game. “…we don’t decide up front that we want to make a console product. We just want to make a great game. If the best experience involves a mouse and a keyboard, we’ll put it on PC. If it plays better with a controller, that’s the route we’d take. If it works on both, and we don’t have to make any meaningful alterations or compromises to the experience, we’d make it for both.”
Sams also admits that the more restrictive environments around console platforms are a bit of an obstacle, but nothing Blizzard isn’t willing to face “if we thought we could deliver a Blizzard-quality product on the platform and it was right for the game in question.”
It’s safe to say the Diablo formula would make a lot of sense on a console, and it’s good to see that Blizzard, while not confirming anything, seems to agree. While console players will have to wait more than 50 days, it will, as PC gamers always know, be well worth the wait.