No mods for SimCity at launch, but engine built with mod support in mind

2013’s SimCity will launch without mod support, EA Maxis creative director Ocean Quigley has said.

SimCity 4, which launched nearly a decade ago, is still alive today thanks in large part to its community, something the studio is very much aware of. Still, “right now we’ve got our work cut out for us to build the product up to the quality level it deserves as a SimCity,” Quigley said, as Joystiq reports.

“Then after we ship, we’ll make decisions about how we can and when exactly we’ll support mods. But it’s worth pointing out that the reason people are still playing SimCity 4 almost ten years later is because the modding community essentially re-created it and filled it with new content and fixed bugs and made it as much of a hobby as it is a game.

“We’re very cognizant of that — we’re not idiots.”

Quigley also said that mod support is built into the game’s new engine, GlassBox, so chances of eventual mod support appear to be good at the very least.

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