Vigil Games has revealed that it cut as much as 20% of its designed content for the upcoming Darksiders II during the course of development.
Speaking to Gamasutra (via), studio manager David Adams explained that not all of what was designed for the game will be on the disc. He said: “The game we ended up with is probably, in Darksiders II, 80% of what we designed.”
That doesn’t mean they were chopping well-developed bits off to make up for lost time or anything.
“The game we ended up with in Darksiders 1 was probably like 1% of what we started out with,” Adams reasoned.
“So our ability to predict what we can get done increased drastically with the second game.”
However, some of those cuts made in the first game will be given new life here.
“We definitely had the opportunity to add stuff in we wanted to get in the first one,” he explained.
“I actually think in development, limits are good, so it was good to have a game that had an established gameplay style. Like when we didn’t have that in Darksiders 1, we were just reaching all the time. It even took us awhile to get a firm grasp on how exactly the game would play out.
“We knew what the kind of game we wanted to play, but it’s really hard to take a high-level concept and imagine the moment-to-moment gameplay. You have the comfort of not having to think about that with a sequel. Once you have some rules in place, it makes everything way easier.”
Though it could see delay, we’re hopeful for Darksiders II to hit in June of this year.