Mirror’s Edge. DICE’s flawed gem. Hauntingly beautiful, intimidatingly refreshing and an eerily unforgettable work of art the genre, if not the industry, was in dire need of. Yet somehow, things went astray after — and before, as it were — its release, leading critics and fans down so many diverse paths of opinions (like this one), I can barely remember any other game getting so criticized and praised at the same time. And four years after the fact, here I am, as I know a lot of you are too, still wishing for somebody to push the button that’ll get the machine at DICE going and make the sequel happen, because it deserves it.
While we wait for that to happen, let’s take a look at the work of concept artists Pierre Hanna (Medal of Honor) and Mattias Häggström (Battlefield: Bad Company, Battlefield: Bad Company 2, Battlefield 3), who were led by art director Johannes Söderqvist (Battlefield 2: Modern Combat, Battlefield 2142, Need for Speed: Hot Pursuit) in the crafting of the game’s unique visuals.