Richard Lemarchand is a name that has become synonymous with the Uncharted franchise, but now the Naughty Dog developer has left the studio in search of something new.
He’s now a teacher at the School of Cinematic Arts at the University of Southern California, in the institute’s Interactive Media Division. No doubt his eight years of experience on one of gaming’s most cinematic franchises helped him score the role.
“I think the simplest answer is that it seems like a natural transition point,” Lemarchand told Gamasutra.
“I was involved with the development of the Uncharted series not quite from the beginning, but almost… and even though the Uncharted series isn’t intended to be viewed as a trilogy, maybe there’s something about the number three that felt… there is a certain amount of completeness for me.
“For about 10 years now, I’ve wanted to make a different kind of game, alongside my professional practice. I’ve always really loved working on the kinds of blockbuster AAA games that I’ve had the opportunity to work on, and I think I’ve been exceptionally lucky – it’s partly by luck and a little bit of judgment I’ve gotten to work on big games that are also, I think, real exemplars in terms of craft, and hopefully, ultimately, with some transcendent aspects to them.”
He added: “I’ve always loved the experimental and avant-garde. I wanted to try to make a game in that sphere for the best part of a decade, now.”
Naughty Dog finished up Uncharted 3: Drake’s Deception last year, and are currently working on The Last Us.