It will take next-gen hardware to breathe new life into the racing genre, ex Bizarre Creations design manager Gareth Wilson reckons.
Racing games, he feels, depend more on flashy visuals than other genres.
“We need a new console. Racing games always do well when a new console comes out, and you do a new physics engine and improved graphics,” Wilson tells OXM.
“Towards the end of a console cycle it’s always quite hard to push racing games, I think, because if you’ve DiRT 1 do you need DiRT 3? If you’ve got PGR3 do you need PGR4? I’m not so sure. It really relies on technology, the racing genre. Maybe more than other genres.
He went on: “Moving from PGR2 to PGR3, I remember when we did the PGR3 launch, we invited all you journalist guys and we were playing it.
“We said, ‘and now we’re going to an in-car view,’ and it was a fully-modeled Ferrari dashboard and there was an intake of breath from all these cynical journalists. That would’ve been impossible on the previous hardware.
“So with the next hardware we should be able to create features with another level of immersion and quality.”
Here’s hoping. Not counting Forza, Need for Speed, and Dirt, there have been fewer and fewer racing games indeed.
Wilson is currently heading the freshly-announced Sonic & Sega All-Stars Racing Transformed.