Team Meat on SMB’s iOS changes

It’s been well-documented that a straight port of Super Meat Boy to iOS wouldn’t work, largely thanks to the mobile’s touch-only controls.

So just how will Super Meat Boy iOS play? By testing your reflexes, apparently.

“[The original] Meat Boy was a twitch-based game about memorizing things,” lead designer Edmund McMillen told The Verge. “[iOS] Meat Boy is the opposite. That’s the foundation of its design. But it’s also on a touch device, so there’s that as well. We want to make a twitch-based platformer that’s not about memorization.”

“I wanted it to be a reflex game,” he later added. “Canabalt is closer to what we’re thinking about. But Canabalt is very surface-level stuff.”

McMillen and co have promised new art and more for the upcoming release. When it’ll release is up in the air.

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