Amalur patch, new features killed off

With no developers remaining at Kingdoms of Amalur: Reckoning houses 38 Studios and Big Huge Games, it stands to reason that updates for the RPG will be non-existent going forward — so hearing this may be especially painful for fans of the game — but there was a patch in the works. One that next to squashing some bugs would have also added new features.

Here’s what could have been, according to lead designer Ian Frazier who’s taken to the official forums (via) to explain the lack of updates: “I wanted to apologize for the lack of a patch for Reckoning. It’s something we very much wanted to do, but various issues outside our control (which unfortunately I’m not at liberty to disclose) prevented us from doing so for a long time.

“Finally we received clearance to do a PC-only patch, which wasn’t ideal (we wanted to do a patch on all platforms) but it was better than nothing.”

Among the updates would have been a new camera and additional difficulty modes. However; “But before we finished, the company collapsed. Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day

“I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck – you supported us, and you deserve the support yourselves. While I consider Reckoning a very strong game and not especially buggy, that’s not the same as saying that it’s perfectly balanced or bug-free, and it kills me that I’ll never get the chance to correct any of its issues.”

All staff from both studios were let go last week due to financial woes. More on that here.

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