Assassin’s Creed III made possible by Brotherhood, Revelations

In order for there to have been an Assassin’s Creed III, annual releases in the franchise have been a necessity, Ubisoft has said.

III‘s development started in parallel with Brotherhood back in 2010 and before that of last year’s Revelations, creative director Alex Hutchinson has explained to EG.

“The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days – it’s too expensive, too risky.

“So we need the other projects to support that kind of development – these big jumps.”

When asked if annual releases would follow Assassin’s Creed III as they did Assassin’s Creed II, Hutchinson remained sketchy, saying that they’ve “become much better at planning forward in the franchise so we have ideas.”

“But we also know players love new characters and radical changes so we’re still figuring a few things out. I don’t know. I think it would be kind of neat at some point to say ‘Connor is a character, he lived in this big epic game, that’s his story’, instead of trying to drag it out too much.

“But then again, it took up 18 months in terms of casting actors, building 20 or 30 versions of the outfit… just working on all these things to get it right, so it’s not something you can do quickly.”

We’ll take that as “probably.”