No more job cuts at THQ

Whatever changes THQ will continue to implement to improve its financial standing, further staff cuts are out of the equation, new boss Jason Rubin has said.

Instead, looking at — and if needed, ‘reshaping’ — projects is the way forward.

“We have the appropriate number of teams and the appropriate number of people working on products, and we’re not gonna be continuing to cut teams,” Rubin’s told Joystiq. “But as far as product goes, I think we’ll have to find out exactly where that’s going.”

He explains his approach to overseeing projects in development: “I’m taking every project as clay, a clay statue that’s been built. It’s not nearly been completed. It can be augmented, it can be shrunk, it can be changed. Everything is up for change to make the best possible product that could be.

“I have to go around and look at everything over the next few weeks, next month, and I have to then decide which of the titles are the titles we’re gonna focus on based on what I believe our future should be.”

It was just yesterday reported that THQ would be focusing on low-cost triple-A releases and F2P games. More on that here.