Two weeks ago I was given the opportunity to review a custom built controller from GamerModz. At the time I knew nothing about modded controllers or GamerModz so I figured now would be good a time as any to learn about them.
I had 4 days off of work for Columbus day weekend which gave me 4 days to try out this new controller they sent me. I got to pick the colors on the shell, joysticks, bumpers and so on which was cool, but what was really important to me was what was inside the controller. Inside was the SPS X-2 mod chip, a chip that gives players a huge advantage in first-person shooters. The mod chip basically lets you pick how fast you shoot your weapons. For example, if you’re playing Call of Duty and using the M14 which is semi-automatic, the SPS X-2 can turn that into an automatic weapon at a fire rate of your choosing. At first I couldn’t figure out how the hell to set my controller to do that, but after reading the handy instructions they sent with the controller I was good to go, setting my shots per second at 20 and away I was into Call of Duty.
Before going into Call of Duty using the controller as a modded controller, I tried out the controller as just a regular controller. It worked fine except for turning off at random twice, but after adjusting the battery pack it never did that again. Finally I decided that enough was enough and I would set my controller to 20 shots per second and test out the mod chip. I jumped right into Call of Duty: Modern Warfare 3 not knowing exactly how this was going to work out. The custom class I was using had all semi-automatic weapons in it which were the M14 and some random pistol I don’t remember the name of. After running into a few enemies I noticed that my shots per second was programmed WAY too high for the M14 and if anyone was more than 20 ft away I wasn’t hitting them. I was forced to turn off my rapid fire setting and wait for the game to end so I could reprogram it. Turning off your rapid fire selection is literally a push of a button so you don’t have to worry about being stuck with a messed up shots per second for a whole game. After the game ended I lowered my shots to 10 and tried it again. This time I found myself blowing away the competition with almost no effort at all. With a quick squeeze of the trigger I was dropping anyone who came into my field of view. As I got comfortable with the 10 shots per second setting I found myself knowing exactly how long I needed to hold down the trigger to fire 2-3 shots. This setting was perfect for the M14 and my pistol, which I found useful as an automatic weapon when up against someone rushing me.
I was thoroughly pleased and decided I would test the controller out on a few other games. Resident Evil 6, Borderlands 2, Mass Effect 3, Halo: Reach and Call of Duty: Modern Warfare 3 were the games I used the GamerModz controller on, but I only found it useful on a few. Resident Evil 6, Borderlands 2 and Call of Duty: Modern Warfare 3 were the only games this mod chip actually helped in. Mass Effect 3 and Halo: Reach didn’t work well with the mod chip because in those games the weapon accuracy goes way down the faster you fire them and most of Halo’s weapons had a set rate of fire, even if they were semi-automatic, making the mod chip useless.
After my 4 days of using the controller GamerModz sent me I must say I’m pleased. The paint job for the controller is outstanding, the delivery time was normal and the mod chip works exactly as they advertised.
I don’t like giving things review scores by using a number or letter like 1 out of 10 or A+, I like to use a few words as a review score; I feel like that does a better job of getting an overall score across, but I will also give it a 1 – 10 score in this case because I feel like some people need that in their lives.
Score – 9 out of 10
Conway’s Score – Great controller if you want an edge over the competition in First Person Shooters and something pretty to look at while doing it