Bioshock Infinite delayed until March

“Why?! Whyyyyyyyy?!” is probably what you’re asking yourself right now. Trust me, it’s not easy breaking the bad news to you guys about a game getting delayed… Especially when it’s of a high calibur such as this one. I feel like I’m having to tell my children that we’re taking the dog to the farm when in reality, we’re putting it down.

Okay, well… Maybe it’s not that bad, but still! It seems as though Bioshock Infinite has been delayed yet again due to some “polishing” and “bug fixing” according to what the creative director, Ken Levine, had to say about it to IGN.

It’s primarily polish and bug fixing. You know, ‘let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve.

And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.

As you might expect, there will be plenty of fans upset about this announcement (it was originally planned to come out in October 2012), but he’s already prepared to receive some flak for the delay. Here’s what he had to say about the matter:

I knew I was going to take some slings and arrows about it, but I always just said ‘look, at the end of the day, the slings and arrows will go away. The game will last forever.

The new release date for Bioshock Infinite is March 26, 2013. I know the wait can be upsetting, so in the meantime, head on over to IGN to check out their in-depth preview of the game (gameplay footage can be seen in there too!). Also, Irrational Games has also shared with us some new screenshots to help ease the pain.

You can check them out in the gallery below.

Screenshot gallery