Details regarding travel in Lightning Returns: Final Fantasy XIII

New information has been released in this week’s Famitsu on top of what we have already released earlier today. This time, the details discuss about how travel works in the game. Not only that, but there are also hints of clear time judged based on different parameters and how long it took the test players to beat the game. Here are the details:

The game’s test players cleared it in 2 to 4 days.

Square looks forward to seeing how each continent is manufactured and connected.

You can move around between continents by foot or faster by monorail. It’s the so called “open world” connection.

Battles are invoked when a corresponding button is pressed. Battles this way have you watch the ATB bar.

If you’re doing your best, you can stretch the time limit past 13 days and increase time, but how you do it is a secret.

In this title, one day is 24 hours. In Final Fantasy XIII it was 26 hours, but when time stopped 2 hours were lost.

There are a limited number of items you can carry.

The ending doesn’t differ too much depending on the time it takes you, but there are a lot of things in the playthrough you can’t experience within the time limit. Those variations are what players can look forward to.

Depending on how you do it, the deferment is quite different.

By setting abilities, the battles are more action based rather than command based.

The first thing Square thought of was the map function, but now the numbers are regulated.

What happens when the gate closes due to the time but you’re in a fight with a strong enemy, does it close after the battle? Does time pass during battle?

Judging by the current outlook, the world is really vast and it’s rough on the operations.

Credits: Game Nyarth

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