It’s been a while since we’ve had anything new to show you guys regarding the gunpla game Gundam Breaker for Playstation 3 and Playstation Vita. Well, that has just changed thanks to Famitsu for posting new information along with nearly 50 screenshots of the game. It’s a lot to take in, but I’ll make it as simple as I can. So, that being said… Here we go!
Multiple stages to fight on! There will be traditional stages from the Gundam universe for you to use as a battlefield, but due to the size of your units, you will also be able to fight on a roulette table!
Speaking of size… In this game, you can fight 1/60 scale models with your 1/144 scale models! I’m not sure if you, yourself, can play as 1/60 scale model since that wasn’t mentioned, but I imagine it could very well be possible after getting enough parts.
Missions will be selectable from the hangar where you keep your Mobile Suit.
You can destroy a multitude of parts on units all the way from your head to your legs. So yes, you could essentially destroy a unit’s head, arms, then chop it in half if you wanted, heh.
There will be tons of customization in this game. Yes, that’s right. Your Zeta Zaku (for all you Gundam fans out there who get that) can now become a reality! In a couple of the screenshots in the gallery below, we see the player even going so far as to making a GM Freedom, so the only limit here seems to just be your mind, really. Have fun with it!
You obtain parts from destroyed units, so you can choose to either sell these parts for money or keep them for your collection.
The only mission type we know of at the moment is a destroy type mission, which… It’s just as straightforward as it sounds. Destroy enemy units and complete the mission objective(s).
The confirmed units we know are in the game so far are (remember, these are all in 1/144 scale): MSN-06S Sinanju, RX-78-2 Gundam, GN-0000 00 Gundam, ZGMF-X20A Strike Freedom Gundam, MSN-04 Sazabi, MS-06 Zaku II.
Check out the screenshots in the gallery below if you want to see some of these units in action and get a feel for the interface if you’re interested in importing it. There are no plans as of yet for a localization and honestly? I wouldn’t hold my breath for this one. There’s far too much red tape for the North American branch to go through due to copyrights and whatnot in order to bring this one over, so this will probably stay in Japan, most likely.