Is your PC ready to run Metro: Last Light?

Deep Silver and 4A Games today announced the official minimum, recommended and optimum PC specs for the upcoming Metro: Last Light, out May 14 in North America and May 17 in Europe. While it will be available for Xbox 360 and PS3, 4A Games is touting its 4A Engine, which they said is “designed to take full advantage of the latest, most powerful PC hardware and DirectX 11 graphics cards” for all you PC gamers. The 4A Engine will also support NVIDIA PhysX and 3D Vision features.

NVIDIA has posted a link to test whether or not your PC will be up to handling Metro: Last Light at its highest settings, which you can find out by running their NVIDIA ‘GPU Analyzer’ at www.geforce.com/games-applications/pc-games/metro-last-light/gpu-analyzer.

Or, you can check the specs below with the Official Metro: Last Light PC specifications list provided by Deep Silver and 4A Games.

Official Metro: Last Light PC specifications:

Minimum

Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card:
DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher

For 3D Vision Support:
·        NVIDIA GTX 275 or higher
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Recommended

Windows:        Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM:                4GB
Direct X:        11
Graphics Card:
NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher

For 3D Vision Support:
·        NVIDIA GTX 580/660Ti or higher
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Optimum

Windows:        Vista, 7 or 8
CPU:                3.4 GHz Multi-Core e.g. Intel Core i7
RAM:                8GB
Direct X:        11
Graphics Card:
NVIDIA GTX 690 / NVIDIA Titan

For 3D Vision Support:

·        NVIDIA GTX 690
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

About the author: Cody Shults
Cody Shults.
Cody Shults, our Editor-in-Chief, is a PhD student living and studying in Chicago. When he isn’t doing research, he is most likely found in his man cave logging more hours in Skyrim on his PC....  Read more...

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