The Last of Us: Multiplayer Review

The only thing you need to know about The Last of Us multiplayer; it’s just as intense, brutal and methodical as the single player, and that is not a bad thing. It manages to bring that survivor feeling of eking out an existence that the single player does so brilliantly, this time with 3 other players.

Upon booting up “Factions” mode from the main menu it brings you to multiplayer hub, where you can connect with Facebook (glad to see Mark Zukerburg landed on his feet in the future). Doing this will unlock various one-time one-use boosts like increased crafting speed. This will also help build your “clan” within the multiplayer mode. Giving you fun updates about what your friends are doing during the outbreak. I had a friend fixing the water collector while I saw another update of a friend checking the ammunition supply. These don’t seem to have any effect on the game, but are a neat little injection of a personal story.

Speaking of story, after you pick your faction (Hunters or Fireflies) you will start out at “Week 12”. Every match you play will progress your story one day, until extraction day at the end of the 12 weeks. Collecting supplies from dead opponents or scattered throughout the level in the form of “drops” will increase your chances of survival.

The game offers two variations on Team Deathmatch. They are Supply Raid, where your respawns are finite, and Survivor. As you can guess, Survivor is literally that, one life, no respawns. The real deal. This is where I had most of my fun, as having the ability to respawn makes the game a lot more frantic than it should be. While there are gamers that will love this, I prefer perfecting my inner Solid Snake and creeping up on unsuspecting players. A little variation to each multiplayer match is added as you will be given specific conditions to meet in each match, which are presumably different per player. Some may be collecting a certain number of supplies or kill a certain amount of players within a time limit.

Everything you learn from the single player will translate exactly like you’re used to in the multiplayer. Crafting, weapons, sneaking mechanics. Even Joel’s “super hearing” is there. While I feel using that cheapens the experience of surviving a little bit, it definitely does come in handy.

Overall, it is super fun, plain and simple. The meta game of growing your personal faction, along with playing with other people instead of the sometimes clumsy AI from the single player (I’m looking at you Shotgun Bill) is a treat. My only real complaint is that there are no infected to play as or fight against, which I’m sure will be addressed with DLC. I would love to see a couple infected being plopped down in the middle of an intense firefight,

Check here for the full review of The Last of Us and let us know what you thought in the comments!

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