Gameplay takes a backseat in Elegy for a Dead World, inspires creativity

Indie developer Dejobaan Games is working on a new game with an interesting format. According to an interview with IndieGames, the studio’s CEO, CFO, and COO Ichiro Lambe says the game, Elegy for a Dead World, is based off of previous ideas in his teen years, mixed with British works by Keats, Shelley, and Byron, as well as taking inspiration from XKCD’s TIME comic.

The series’s protagonist is a poet hoping to learn and write about three different civilizations that are long gone.  You will record who you think the peoples of these worlds were, describing what you think happened to them based on what you find, and write their history.  As far as gameplay is concerned, he notes, “There’s no game to play — you go through the world, observe, and make notes — or stories — or poems — or songs — in your journal. You then close your journal and send it back to Homeworld.”  The “Homeworld” will be the Steam Workshop where you can compare your other notes with other players and rate them accordingly.  From what I gather, the players in the community will build upon and tell the story for these worlds the developers will design.

To me, this sounds like it could be a really fun form of gaming, taking the theories and ideas of the gamers to build a world’s history themselves.  However, a problem I can immediately see in a game like this is trolls trying to ruin the fun for everyone.  Hopefully the devs will make sure that whatever rating system they have in place for the journals will take that into account.

I’m really looking forward to seeing if this game appeals to a general audience, and what other distinct games it could introduce us to in the future.  Check out the teaser trailer below!

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