Terraria gets mobile and console updates starting Nov. 5

If you have never played Terraria, then you are missing out. Events such as the image above happen all the time. If you have played Terraria, then you know how crazy fun it can be. Maybe you have binged on the game and are out of things to do. That could suck… Well, good news, more content and bug fixes are finally heading your way!

Owners of Terraria on Steam have had access to the 1.2 update since Oct. 2 of this year, but console gamers have had to wait. Not anymore. While this isn’t the full 1.2 update, they have included some teaser materials to get players warmed up and give them something new to do. 505 Games has provided a list of new content and bug fixes:

BUG FIXES:

Fixed dungeon tile bug where players were unable to mine dungeon blocks

Fixed music box bug (ability to smash a music box and getting a different item in return)

Fixed platinum coin stacking bug

Fixed crafting interface bug where the current recipe would “jump” to another recipe when more or less recipes would be shown as your materials change.

Fixed grid rendering when ruler item was equipped

Quick Access shortcuts are now saved

Quick Access shortcuts UI improvements

NPC [de]buffs time out properly

It’s no longer possible to defeat Eater of Worlds by using the Magic Mirror

New Character Selection GUI, more in line with World Select GUI

Fixed a font rendering bug when switching from split screen to full screen (or vice versa)

It’s no longer possible to hack worlds by loading PC data

Network protocol improvements

Slightly improved graphics (no lossy compression for tiles)

Leaderboards UI now more consistent with other UIs (shiny yellow highlight instead of white)

Fixed some minor localization issues in leaderboards for the Spanish language

Fixed certain death messages not being displayed correctly

 

PLATFORM SPECIFIC:

Xbox 360:

Big performance improvements (especially noticeable during new world generation, split screen multi-player and mini map creation)

Improved (smoother) lighting in split screen mode

Improved friend game search

In split screen a player can now leave a session in the pause menu (instead of having to sign out)

When a player signs in to a split screen multi-player session, he/she can no longer sign in with a profile that was already signed in

Join through presence is now only allowed for friends

 

PlayStation 3:

General performance improvements

Sound effect improvements (pitching/panning)

King Statue now also affects Santa

Improved message box

 

Although we hope everyone will have fun discovering what 1.2 teaser material has been added to the console versions, here is a partial overview:

Incorporated 1.2 updated biome background graphics, new sun and moon graphics

Incorporated new low-tier armor sets and their recipes

Certain item stack sizes have been increased from 250 to 999

Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge

Added random sizes for Zombies and Demon Eyes

Added new enemy sprites: Pincushion Zombie, Slimed Zombie, Female Zombie, Twiggy Zombie, Swamp Zombie, Shroom Zombie

Alongside iOS and Android, Windows Phone 8 will finally have access to the pickaxe-swinging, zombie-infested, falling-to-your-death…ing 2D adventure game. Windows Phone 8 will have access in the coming weeks.

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