Chivalry: Deadliest Warrior Review

Chivalry: Deadliest Warrior is the latest FPS hack’n’slash melee fest from Torn Banner Studios, who broke onto the scene with its predecessor, Chivalry: Medieval Warfare. In the same vein, Deadliest Warrior offers players to not only play as a Knight as in C:MW, but also as some historically deadly warriors like the Samurai, Ninja, Viking, Pirate and Spartan. You won’t be able to play as a Vanguard, Man-at-Arms or Archer like in C:MW, but these C:DW classes have some similarities to the previous classes.

Enough abbreviations yet? Didn’t think so.

I personally have always been a fan of the work by Torn Banner, even when they weren’t an official company yet. I played their Half-Life 2 mod Age of Chivalry, and thought that it would have made an excellent stand alone title. After some success in the Kickstarter realm, here they are with an excellent expansion to C:MW. Combat is straight forward, and the rules of the games are simple, as one would come to expect from a multiplayer deathmatch game. The real strategy is understanding your opponents strengths and weaknesses, and exploiting them for that all to sweet decapitation. I mean, this is melee combat, but running head on to your opponent with your sword ready to swing is never the best strategy.

Attacks now have different damage amounts depending on where you hit someone based on your angle and proximity. This eliminates some of the odd tricks seen with its predecessor. Those who have played C:MW can attest to some of the exploits gamers have figured out that can be either really frustrating or really satisfying depending on which end you are on (do a Google search on “Chivalry: Medieval Warfare exploits”).

Each class has a “home” arena in which you can fight, which can offer some advantages depending on the class. While the Ninja and Samurai look at home running upon rooftops above the bamboo, clunky Knights look relatively out of place. Whereas there are no roofs for these guys to trapeze upon in the Viking village, where half the map is running around bridges and shored boats. But it’s that moment when you come upon that Knight running across the rooftops and begin immediately thinking through the best way you will take him out of the game. That is something I feel you rarely find in a FPS game online. How will you engage? Should I waste energy on a bow shot? Sneak attack? And you best think fast, because someone else is likely sizing you up from a distance and observing how you manage. These aspects make the combat really deep, something that you may take for granted on your first play.

I really enjoyed playing on smaller servers with fewer people for the pure strategy of fighting an opponent one on one. Although, maxed out servers with team deathmatch or free-for-all frays are also a treat, with just dozens of warriors screaming as they swing swords, bash shields, or get hit with pistol fire. And yes, kudos to the sound effects department. Men running into battle screaming there heads off never sounded so good.

Chivalry: Deadliest Warrior does all that you want it do. For $14.99 on Steam, the price is right. Did I find myself getting tired of the same old matches after a while? Of course, who wouldn’t? There isn’t much else to look at beyond what I’ve described. But that’s okay, I don’t need it to be more than that.

It’s my escape to a time when we had nothing better to pick up sword and shield and lop off thy enemy’s head.