Not that I know, but food for thought…
From the outset of almost every Quantic Dream game release, it is apparent that these people know how to tell a story in the most cinematic and visually striking fashion possible. Why, however, is the popular developer struggling to keep an audience? Let us explore.
From the beginning, Quantic Dream released a game called ‘The Nomad Soul’ which was released for PC and later for Sega Dreamcast. This game was a precursor for others such as Grand Theft Auto III in terms of 3D landscaping and abilities as a character. Quantic Dream was already on the path they are very famous for now, hiring celebrities to do voice over and creating a visual landscape that far exceeds others. Even the underlying engine used was voted the 8th most important technology by TIMES magazine. This game particularly was more of an international hit.
Following The Nomad Soul came one of my personal favorite games of all time, a game that defined the direction of the company all together, Indigo Prophecy. Another game that wasn’t fan-based popular but more critically acclaimed, Indigo Prophecy followed a man who had committed a ritualistic murder, and is now on the run. Switch between different detectives looking for clues to give separation perspective between both worlds.
This followed one console generation later and of course had amazingly beautiful graphics, Heavy Rain took the helm as the developer’s best game yet, grabbing awards at gaming conventions including E3 as well as post release awards; showing gamers yet again that they can sell a top notch movie story while giving the players control.
The most recent release, Beyond Two Souls, came with more scrutiny. The question lies less with the game itself and more with why. I have personally played all Quantic Dream video games and had a blast doing so, however I felt the same way others felt when assessing Beyond. When does the same thing get old?
Don’t get me wrong, I thoroughly enjoyed Beyond, but there comes a time where unbelievable visuals and story don’t cut the cheese anymore. So I propose to Quantic Dream this: find your balance. If Quantic Dream put as much time and money into immersive game play as they do writing and graphics, the work would pay for itself as this particular developer has a chance to be at the top of everybody’s list to buy yearly. So please Quantic Dream, find your balance!
So we don’t know what is next for Quantic Dream; it could be anything from thriller to fantasy as far as we know. Gamers know what they want, however, it is up to Quantic Dream to listen. Comment below about your favorite Quantic game or frustrations with the developers.