10 Second Ninja rewards precision, punishes everything else


10 Second Ninja is a simple, fast-paced action game designed and developed by Dan Pearce.  This game has you, a ninja, attempt to defeat Nazi robots using only your trusty sword and shuriken.  Seems pretty easy, right?  Well, add in the challenge of doing this in under 10 seconds, and you’ve got a recipe for lots of swearing and trying to beat a level “just one more time.”  The 2D platformer will test the abilities of even the most skillful players as you go through all 40 single-screen levels defeating robots, leading to a showdown with Robot Hitler.  Levels get harder as you go, with disappearing platforms and falling objects becoming commonplace, forcing you to be extremely exact and precise with your movements.

The game looks like it could be a lot of anger-inducing fun, and for someone like me, very addicting.  An even greater challenge within the game is to perform your task in as little time possible in order to earn as many stars as you can (with a max of three per level), and you can collect up to thirty achievements as well.  The game reminds me of a fast-paced, almost roguelike version of something like Cut the Rope, where you have to really think about the best way to go about achieving your goal, but now you are on a very limited supply of time.  10 Second Ninja is set for a release on March 5, 2014 through Steam, and will be available for both Windows and Mac.

Pearce, winner of the BAFTA young game designers award back in 2010 (at the age of 16!), is also developing a game titled Castles in the Sky, a “videogame picture-book” with Jack de Quidt, and that game is due out in October of this year.  For more information, check out their site.