The anticipated Nintendo/Koei Tecmo collaboration, Hyrule Warriors, was apparently more reminiscent of a Legend of Zelda title, according to the Zelda series producer and Hyrule Warriors supervisor Eiji Aonuma.
Image credit: https://www.gamecity.ne.jp/zelda/gallery_01.html
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was “to make this title closer to a Zelda game than a Dynasty Warriors game – that extended to having boss battles in the dungeons and [having] certain characters in the game.”
But it was the intervention of Shigeru Miyamoto himself to make it the other way around, saying “What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.”
Hayashi added that “It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.”
Hyrule Warriors will be released in Europe on September 19th, Australia on September 20th and America on September 26th.