INTERVIEW / TVGB talks with Cubical Drift, the team behind Planets³

Cubical Drift is a team that has been working on an upcoming title called Planets³ (pronounced Planets-cube) which is a mix of building sandbox games such as Minecraft and Cubeworld, but with more of an RPG element to it. We were lucky enough to get an interview Michel Thomazeau, project director of Planets3 and the CEO of Cubical Drift Company. For more information on their upcoming title, feel free to check out their official website where you can send them messages, check out their roadmap, and much more.




TVGB: It’s all mostly concepts at this point I assume, but what aspects are you most excited to implement and try out?

Michel Thomazeau: At this point, a lot of the game need to be implemented, as we said we have only made 10% of the work. Concept are here to show what we want to reach. The most exciting aspect of the game will be to display a maximum of blocks! The more blocks you see on the screen, the more beautiful the game is. We have already made big progress on this side as you can see on the prototype video, but a lot of optimization remain to be done. Another challenge will be to handle our vehicle system physics, I can’t wait to start the development of this side of the game.

What makes Planets³ different from games like Minecraft or Cube World?

First its art, the multiple block shapes allow real diversity of creation. As you can see in the concept art, it is really something else. Second, our game is a RPG, you will have a complete story from the start of the game to the end of the story. There will be NPCs, with their own stories, that will follow you during all your adventure, helping you to progress. There will be a simple but deep craft system. Construction will even take part in the story. And third : space!

On the Kickstarter you mention different fighting styles. Will Stealth be a viable choice throughout the game or will players have to act like a giant sword wielder when it’s time to fight a boss? (Not that you should be able to ninja-stab a boss in one hit, but according to my friend, you should be able to ninja-stab a boss.)

We want to make a game that bring freedom. If you want to play a “warrior” the morning, and a “sniper” the evening, you can, there is no limitation. In fact there is no “class” in Planets³, the “class” is defined by the gear you wear. With appropriate and advanced gear, stealth will be so efficient that you could stab a boss from behind yes. Stealth doesn’t mean “poor” armor, sure in the beginning of the adventure stealth will come for light gear, but with the proper technology you could create a light but solid armor. So the boss will not kill you in 1 hit when it will turn itself after your ninja stab!

Are there any plans for a magic type of combat system?

We want Planets³ to be a “tech” game. Everything is possible in Planets³ if it can be “explained” by technology. So you can not fire “fireball” with your hand. But you could create a weapon that will fire plasma.
Other examples: No dragons, but there could be dinosaurs! No flying people, but jet-packs (like in Duke-Nukem)! Not everything will be realistic of course, there will be aliens and strange creature, but it will be futuristic, not magic.




Will bosses respawn or is the planet so large that players don’t have to worry about that?

It’s a good question! It was not easy to take a decision about that. For the moment bosses will not re-spawn. Like in a Zelda or Skyrim, when you complete a dungeon and come back into the dungeon, it’s almost empty. But we will listen to the community for this point, and perhaps we will made the design evolve, allowing the bosses respawn. What is certain is that “storyline quests items” will not respawn.

Will players have access to more than one planet or do we have to wait until Space Enemies?

There is a lot of information in the Kickstarter page, it not so easy to record all of them! Race to space will be limited to 1 solar system, player will be able to build (or to “buy”) a spaceship  to travel to others planets. There will be not so much planets (less that 10), but players will visit almost all of them for story needs.

Could we get any tidbits on what the story may be or is that a secret?

Secret thing. As I’m a fan of RPG myself, I know that I don’t want to know the story before playing it. I can promise some surprises will occur and that the aliens will take part a lot in the storyline from a certain time in the adventure. The story will be global, and will take the player on almost each planet.

Will Planets³ be released on Steam?

Yes, no promise about the date, but yes.





What are the required computer specs when the infinite view distance gets turned on?

The infinite view distance will always be turned on. It’s a gameplay requirement, you need to see the other planets. Options will reduce how far you see the blocks at full rez and how far you see the “living” things. It’s too early to talk about specs requirement now. What I can say today : if you manage to run the recent games with your computer, you will be able to run Planets³. The dev do not have machine for competition, and the game is running.

Is there anything else you’d like to say to our readers?

We do answer messages, do not hesitate to ask any question you have. And support us on Kickstarter!

Based solely on the pictures on the Kickstarter, is Liwhen (the musician) a luchador?

AHAH, he will make some demonstration after the campaign!  And you will decide if he is one or not!


Planets³ is expected to start its alpha phase towards the end of the year with a full release set for hopefully the end of 2015, according to their roadmap.