Described by developer Rat King Entertainment as a “first-person puzzle adventure exploration game about foxes and triangles,” TRI: Of Friendship and Madness (TRI) seems like an odd combination. However, the pairing works as a freestyle game featuring heights, lights, and idols. TRI is a story about the player being cast into the World of the Odd Gods. Two tiny fox gods was part of the world and was copacetic until a corruption caused a rift between the two. The guardian of the World of the Odd Gods summoned the player to help locate one of the gods who has been missing since the corruption.
Triangles and foxes are a unique combination.
The World of the Odd Gods is a splendid, isolated place. Besides the guardian being the only companion in the game, the world seems very serene. Rat King Entertainment carefully chose the art style to go with the game and decided to stick with the triangular theme and use various polygons. Such examples can be seen throughout the game, in triangular leaves and triangular flames. It is such a treat that a full-screen option is available as well as resolution options. TRI is a game meant to be played with a full screen.
The guardian of the World of the Odd Gods needs your help finding a feline friend.
TRI consists of fifteen chapters that includes a tutorial. Besides the tutorial, the main objective of the game is to find red fox statues around the levels. These statues can be found high and low, hidden, and/or between obstacles. To help find and/or reach them, the player is given a tool, the powers to create triangular shapes to use as platforms and to obliterate such shapes that form obstacles to a path. Some statues require not only platforming, but puzzle solving as well. The player may have to use crates, switches, and agility to solve these puzzles. After obtaining three of these fox statues, the player has to insert them into the portal that will finish the level.
Crates may sometimes assist in solving puzzles.
The majority of the time, controlling the player is a breeze, especially in a world where only the player and a ethereal guardian are the only characters present. Interestingly, the developers give some leeway in jumps that may end in failure; holding the a certain key while jumping allows the player to grab hold of a ledge and make it. However, there are a few times where the controls seem a bit wonky. Mostly the controls do not seem to function well when there is a cluster of obstacles in the way like a wall of crates to a blockade of triangles that need to be obliterated to pass through. Creating the triangular platforms can be tricky as well; not all created triangles can be used as platforms. The player is given a visual cue (i.e., yellow for platform-approved triangles and red for unapproved ones) to help portray them.
Yellow triangles mean go. Red ones mean no go.
The music used to convey TRI seems very fitting. The tunes that play while exploring the world and solving puzzles are light upbeat soundscapes with some native sounds. The music choices also takes into account that the game is mainly a puzzle-solving one; they are not too distracting, especially when the player is focusing on a task at hand.
Even the flames are beautiful polygons.
Hidden in each level, except the tutorial, are golden fox idol statues that unlock bonus content when collected. Bonus content consists of artwork and audio comments from the developers. While each level can be finished by just the bare minimum (i.e., collecting only the three fox statues and locating the portal) within 15 minutes on average, the task of finding all golden fox statues can take a longer time. The addition of these hidden statues adds to the game’s replay value.
Golden fox statues are even harder to find than the red ones.
Anyone looking for a visually-appealing puzzle platformer should give TRI a go. The game’s content and length can be easily adjusted from a four-hour game of just beating the game or longer if all hidden content is a task. Players may also find the game’s unique take in creating triangular platforms to solve puzzles interesting.
A Polygonal Puzzler
Gameplay - 6/10
Plot - 7/10
Design - 8/10
+Unique polygonal art style
+Light upbeat and not too distracting music
+Unlocking bonus content adds to replay value
-Controls wonky when faced with certain obstacles