REVIEW / Stealth Inc. 2: A Game of Clones (PC)

Stealth Inc. 2: A Game of Clones is a Metroidvania style game that takes many influences from other games of the genre. While taking many different aspects from other platformers, the team over at Curve Digital has created a very unique and puzzling world for all of the “clones” who immerse themselves in it to escape a high-tech testing facility.

When I first started playing Stealth 2 Inc.: A Game of Clones, I didn’t know what to expect. I have never been very interested in platformers. I think the last platformer I played was a free one on my Xbox One a few months ago, which I lost interest in after 15 minutes. It wasn’t until I had played Stealth Inc. 2 for about 45 minutes that I actually started to enjoy it. The game starts out fairly slow, as many games do, but once you get the basics down and start in on the tougher puzzles, the game will have you hooked.

I want to start off by stating that though I played the game on the PC, I did plug my Xbox One controller into my computer while playing. I just felt that playing this type of game would be easiest using a controller. That being said, I can’t speak for the PC controls but the controls using a game pad were good and easy to pick up. It only took me about 10 minutes to fully understand what buttons did what and what different combinations of buttons to use to get the task done.

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When you first start to play the game you are in a sort of “open world” for lack of a better term. You go through this world to get to the portals that will take you to the different levels throughout the game. I know what you’re thinking – “Why have this open world?” The reason is simple. They made the open world a puzzle in its own right. Getting from one level to the next is a challenge. Replaying levels is easy too. Once you’ve found a level, you can access it in the menus rather than having to find you way back to the level’s entrance.

In each level you can either solve the puzzle to get straight to the objective, or find the hidden clones throughout each level. The number of clones vary from level to level, but finding them is satisfying. This is one of the things that made Stealth Inc. 2 so addicting to me. I think that as gamers we see that there is more to be found in every level. While playing platformers in particular, we instinctively want to collect everything we can. I found myself replaying levels to find these clones so that I can fully complete the game.

Clones

The “stealthy” style of the game makes it much more exciting than other platformers I’ve played. It will have you waiting for the perfect moment to move across an area so you aren’t spotted. If you do happen to get spotted, you can usually get out of the situation if you are fast and witty enough. Stealth Inc. 2 has you hiding in the shadows waiting for the right time to advance. This brings me to the lighting system in the game. It is great. I had no problems with being detected when I was in the shadows. It truly makes you feel like a spy when you are hiding from enemies. The game also taunts you with writing on the walls to try and get into your head a little bit, instead of just letting you sit there and plan your next move to solve a puzzle.

There is a level creator in the game as well. I only played around with it for a little bit, but there are many different options on how to customize your own level. While at the time of this review there were not many user-created levels up online, I can only hope that in the future there are some very creative levels that people make. It will be very interesting to see what clever ways people try and trick us using the level creator.

Thats Better

Stealth Inc. 2 is overall a good game and I would most certainly recommend it to a friend if they were looking for a fun, puzzle-solving platformer to play. It has made me more open-minded when it comes to platformers, and since playing Stealth Inc. 2 I have already thought of other similar games that I want to go back and play through.  While I never played the game when it was released on the Wii U, I think its safe to say the game holds up well on the new platforms it has been ported to.

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