Nobrakesgames crashes on to the scene with their prototype of ‘Human: Fall Flat’

 

In Nobrakesgames newest project, Human: Fall Flat, they seek to justify a message we’ve all heard for ages – we’re only human. How do they plan to do that? By attempting to give you human-like physics based game play fueled by human-like trial and error and human-like human-likeness. Even Dr. Hannibal Lecter might be intimidated by that much human. But fear not! We have Bob to keep us company through this stressful yet addicting string of increasingly difficult challenges.

Enter Bob, our faceless and featureless (for now) protagonist who is stuck in a recurring dream where there’s only one way out: aid Bob in conquering the puzzling obstacles and environments set in his path and fall onward to the next area of his dreamscape. In order to push the agenda of realism when it comes to play style, Nobrakesgames pressed this statement on their prototypes website, “Bob is a human. Just a human. No hero. Zero superpowers. Period. Bob is more handy than he’s handsome, but latter would not help much…” While it may come as a disappointment that our not-a-hero has no super powers, there’s plenty of items on the docket that will keep gamers coming back for more attempts at this sandbox-ish physics crawler.

As far as game play goes, the available product already plays like a dream. Even being in the prototype stage, your movements and manipulation of objects is spot-on. Sir Isaac Newton would be proud. With very simple yet uncommon controls, H:FF  is incredibly easy to pick up on and enjoy on the fly. The use of the left and right mouse button as your character’s left and right hands is an incredibly innovative control scheme and makes for a broad use of said limbs in a variety of puzzling environments.

Graphically, the game is well on its way to being a success. Running on Unity, the expansive 3D floating worlds look incredible. Unlike most games in the prototype stage, H:FF brings accent and ambiance pieces that aren’t necessarily crucial to game progression, but make for a great looking game.

The ability to customize our once-faceless Bob is a huge plus in my book. Provided that you have webcam access you could actually make any real-world item, including your own person, embody your 3D canvas. Aside from the ‘your face here!’ feature, you can also customize all of or individual parts of Bob with a spectrum of paints and skins.

Although music and sound is almost non-existent in the prototype version (maybe its one flaw), the theme music set for the opening screen sends a lot of promising vibes out to the gamers. Small sound bits are present, but are primarily exclusive to all intractable objects.

While there’s currently no release date for a final product, a charitable minimum donation of $9.99 grants you access to all early versions of the game, and of course, a copy of the final product. More information as well as links to Nobrakesgames social media pages, product downloads and community comments of progress so far can be found here.

 

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