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REVIEW / Darksiders 2: Deathinitive Edition (PC)

 

Darksiders II might be a game you’ve heard of for a while now. That’s to be expected, since it originally came out in 2012. However, after taking a small sabbatical, Nordic Games and indie game developer, Gunfire Games, touched-up practically the entire game. Now the game is back and looking better than ever!

 

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Original Darksiders II

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Deathinitive Edition – While the changes to Death are rather subtle…

 

“When we thought about what we wanted to do for the “Deathinitive” edition of Darksiders 2, obviously we wanted to run in native 1080p and increase the resolution of the textures. Additionally, we decided to rewrite the renderer to be physically based like a lot of other current generation game engines,” said John Pearl, Design Director of Gunfire Games. “What this means visually is metal, leather, stone and skin look and respond to light as you would expect them to in the real world. This new rendering method meant we revisited every texture and surface in the game, reworking and re-authoring them for the new renderer. To take full advantage of these texture changes, we’ve also gone back and relit the entire game.”

On top of being visually updated, the Deathinitive Edition comes loaded with every Darksiders II DLC released, which is seamlessly integrated into the newly designed game worldThis increased the total playtime of Darksiders II: Deathinitive Edition to more than 30 hours. I am already pushing 40. The development team also reworked and tuned the leveling system, loot distribution and game balancing issues.

 

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Original Darksiders II

DS II After 2

Deathinitive Edition – The game world is much more vibrant and detailed!

 

The plot of Darksiders II is solid but a little confusing to follow at times. Without giving too much away, the story goes that Death is on mission to redeem his younger brother, War, who is blamed for prematurely starting the Apocalypse (oops) in the original Darksiders. Death is also attempting to restore humanity on Earth. However, Death gets unexpectedly transported to the Forge Lands, a realm inhabited by the Makers of creation. The story only gets more complicated from there.

While I don’t mind a complex story, I frequently got lost in translation when hearing details regarding Death’s mission, the Apocalypse or any other events from the previous game. On the upside, the voice acting in Darksiders II is top notch. Every character has their own distinct voice and accent. Great voice acting is always a plus in my book.

 

 

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Original Darksiders II

DS II After 4

Deathinitive Edition

 

As Death, the oldest and most feared of the Four Horsemen of the Apocalypse, you use your acrobatic prowess to explore the world like you never could as War. And what a world it is too! Death traverses all across the netherworld and beyond visiting exotic locales such as The White City, an outpost for angels, and The Eternal Throne, a floating fortress and home to the Lords of the Dead!

Death also wields two Scythes. You read that right. Two scythes. He carries them gunslinger style like a boss. He has an all-powerful “Reaper Form” too. It’s similar to War’s Chaos Form. While transformed, Death’s gets a huge spike in power and badassery for a brief amount of time. It’s terrifying. Death also has an menagerie of secondary weapons and armor at his disposal. These weapons include claws, arm blades, bucklers, gauntlets and a variety of pole arms. His equipment, as well as his eight special abilities (War only had four), are completely customizable and make combat a TON of fun. You can even purchase new button combos for each weapon to pull off insane amounts of damage.

 

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Original Darksiders II

DS II After 5

Deathinitive Edition

 

If you’re a fan of the Darksiders series but haven’t yet played Darksiders II, I highly recommend getting a copy of the Deathinitive Edition. While the original Darksiders felt more like a Legend of Zelda game with dungeons and useful equipment to collect (nothing wrong with that btw), Darksiders II feels more like an open-world RPG. It’s a solid title, now relit and retextured for current gen systems.

 

 

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