This month I’ve had the opportunity to check out several new games, including The Witch and the Hundred Knight: Revival Edition. I wasn’t sure what to expect, but was happy finding out that it was an action based RPG. While I had high hopes for the game, with it being a “Revival Edition”, the repetitive and crude dialog made it fall short of my expectations.
Brought to us by developer Nippon Ichi Software, The Witch and the Hundred Knight: Revival Edition started out as an exciting adventure. Taking place in Medea, you encounter the off-putting “Swamp Witch” Metallia. Your character, The Hundred Knight, has been summoned to help defeat Metallia’s enemy, the Forest Witch named Malia (Malia/Metallia…. I know, it’s confusing, right?). Metallia wants to spread all of her swampy glory by having you release “Pillars” that bloom and release the swamp into new territories. You are tasked with releasing the Pillars for her.
In the beginning, you learn about your character and his abilities while a voice guides you through the intro. The tutorial was a bit tedious, and it took over half an hour to reach the first save point. After reaching the save point, I got to venture out into the world and fight other creatures. The top down fighting style was interesting, and the worlds I was venturing into were colorful and exciting to explore. Unfortunately, exploring too much will literally kill you… When you run out of “Gigacals”, which you burn through with every step you take, you die and lose any items you collected during the level. There are some ways around this, such as heading back to the swamp early or using items to refill a portion of your Gigacals. For the most part, this was just an annoyance that hindered the explorer in me.
As the game progressed, the cutscenes with inter-character banter became progressively more bothersome and childish. For instance, often when people spoke to Metallia, they endearingly referred to her as “Lia”. Every single time this happens, she gets upset and corrects the person with “ME-TAL-LIA!” For those players with kids, I must add that you shouldn’t let the overall animated look of the game make you believe it’s intended for youngins… There is a LOT of swearing in the cutscenes, along with adult themed content. Granted, you are given the option to skip these cutscenes. But if you are a mature player that enjoys a little backstory, be prepared to endure the childishly annoying nature of Metallia, and the increasingly crude humor that ensues.
The biggest change brought to us with the Revival Edition is the addition of the Tower of Illusion. Here, the strength of the enemies you encounter and the loot they drop will depend on the rarity of the weapon you sacrifice when you enter the tower. Basically, you advance higher in the tower as you clear enemies one room at a time. You will learn how to consume enemies and clear garbage out of your stomach. Also, you are given the option to play as Metallia in the Tower of Illusion, but this is only available on a cooldown timer, and ended up not being as awesome as it sounds. I think it would have been more enjoyable if there was less bickering and more actual gameplay. Overall, if you have played this game before and liked it, you might want to pick this up just for the Tower of Illusion content. If you’re not into repetitive and crude “humor” though, it may just be a pass.
Gameplay - 5/10
Design - 6/10
Controls - 6/10
+ Enjoyable gameplay (when it LETS you play!)
+ Colorful environment
– Repetitive dialog
– Childish characters & crude humor