The phrase ‘quit while you’re ahead’ is one that is thrown around a lot these days, and never more so in the context of one of the longest running game franchises (or so it seems) known to gaming kind, Call of Duty. I admit, after the shocking cash cow of Call of Duty: Ghosts, followed by the downright infuriating mechanics of Call of Duty: Advanced Warfare, I was both relieved and pleasantly surprised by the optimism with which Treyarch fought to keep the franchise above water, devoting an obviously large amount of time and effort into making Black Ops 3 as enjoyable as possible. But, as they say, ‘there’s no point flogging a dead horse,’ and so it is with bleary eyes and a certain sluggish reluctance that I turn my attention to the very recent release of the trailer for the latest from Treyarch’s partners in crime, Infinity Ward.
And then, just like that, something quite extraordinary happened: I found myself looking forward to November. But not quite for the reason that you might expect.
The game, subtitled Infinite Warfare (a somewhat ironic name, I find, being the 5th ‘warfare’ in the series), is taking Call of Duty into outer space, where war has broken out within our solar system between rival factions of some sort. The developers claim that whilst obviously, there will be a whole lot of interplanetary dogfighting and space-walking, the focus will still be on ‘boots-on-the-ground’ combat, and states a little paradoxically that despite the fact that we will be flung really very far into the future, the game will still take us ‘back to the roots of the franchise.’ We’ll get a campaign and a multiplayer mode, as per usual, and Infinity Ward have also decided to challenge Treyarch’s rule as king of the ‘Zombies’ game mode with their own variant. Now, I’m not going to hop aboard the already full bandwagon (the YouTube video has a whopping 315,000-ish dislikes already) and start tearing to pieces this latest announcement, for two very important reasons. Number 1: I am a huge Call of Duty fan, and so if anything the negative reaction is more sad than infuriating; and number 2: there is a glimmer of hope for this year’s otherwise potentially catastrophic release. This is the trailer: make of it what you will.
Infinity Ward are releasing a fully remastered version of the game that pushed Call of Duty into the limelight, Modern Warfare, in 3 different bundles alongside Infinite Warfare. I’ve already noticed that the interwebs have been paying a great deal more attention to this than to the actual new instalment, and it’s not hard to see why: this is something that we COD fans have been pushing for – in a sense – for some time now, and oh boy, did they deliver. See this picture for just how gosh-darn pretty it looks:
Proof that it ain’t all doom and gloom this year at Infinity Ward…
Obviously, Infinity Ward must be aware to some degree that the old game will do far better than the new, and so Modern Warfare Remastered will categorically not be sold as an individual entity. This is sneaky, I’ll admit, and does mean ultimately that the increasing number of people who seem more interested in MWR will have to pay some USD $80 to play it. That said, it is a full game in its own right, minus a few multiplayer maps, but unless Infinity Ward can sway those 315,000 unhappy campers I’m a little concerned that eighty bucks will be far too much to be worth their time. When all is said and done, though, I loved Modern Warfare, and so I think it’s great that it’s being revived, regardless of the intent behind the decision (which I suspect may have been monetary). You know what? Here’s a full video of glorious graphic improvements:
Hang on. Wasn’t there another game I was supposed to be reporting on?
Call of Duty: Modern Warfare Remastered and Call of Duty: Infinite Warfare will be released in 3 varying bundles on November 4th across all platforms. They are available for pre-order now.