Auro: A Monster Bumping Adventure, a strange game with a stranger name. Auro is advertised as a “unique turn-based tactical dungeon-crawler.” This description couldn’t be further from the truth. In reality, it is a very weird, oddly-designed game containing one of the lamest combat premises I’ve ever experienced: bumping monsters into water.
By now I’m sure you are aware that I was not a fan of Auro: A Monster Bumping Adventure. In an attempt to be fair however, I wrote up a PROS and CONS list because it is clear to me that Auro does offer some interesting gameplay experiences. It will just take a very dedicated player to learn and master the odd mechanics, strategies and tricks Auro has to offer those who play it.
- Available on both mobile platforms (Android/iPhone) and PC.
- Unique, tactical combat premise
- No match is ever the same
- Scaling difficulty
- Procedurally generated maps
- Nine different, tactical spells to use
- Well made game manual and How-to-Play video included
- Weak plot concept
- Poor game dialogue
- Underwhelming (and confusing) combat experience
- Bumping monsters into water does not feel rewarding or exciting
- Spells require too much thought to use
- The existence of the game manual and How-To-Play video is never mentioned
- The game tries to be something it’s not
As you can see, Auro: A Monster Bumping Adventure does have it’s high points but I feel the negatives simply out weigh the positives. I mentioned in the cons that the combat premise, bumping monsters into water, isn’t rewarding. I say this because I was never relieved or thought “thank goodness I killed that one” after defeating an enemy.
As for the spells, while plentiful, I often did not want to use them due to their very situational nature. They required me to think too long and hard about which ones to cast and when. In the end I simply tried to avoid casting spells whenever possible.
I was also very annoyed with the lack of tutorial. I had to Google how to play this game properly. That is when I finally discovered the game manual and how-to-play video. While both are very well made and explained much, they still didn’t help improve my monster bumping experience much.
This is what a tactical dungeon crawler should be like. Dark, dangerous and smelling of loot.
Not…whatever this is.
Auro: A Monster Bumping Adventure put a bad taste in my mouth right away with it’s misleading tactical dungeon crawler description (not once did I feel like I was in a dungeon).But alas, I persevered and put in a few hours of monster bumping. Not to my surprise, I was unimpressed and felt like I just spent 4 hours clicking around, not doing much. And feeling like I wasted time is a huge red flag for me in any game.
If you’re looking for a new tactical, adventure game look elsewhere. I’m not saying Auro is a poorly made game but I can’t recommend it when there are definitely better alternatives out there.
Many people love this game though. It’s clear from it’s positive Steam page reviews. So please feel free to get a second opinion, as I always hate writing a bad review for a game others seem to really to enjoy. I do feel however that its $9 price point is too much. Definitely wait for this one to go on sale.
Should have stayed a mobile game
Gameplay - 3/10
Plot - 2/10
Design - 5/10
I honestly do not know why this game came to PC. Its $3 more than it's mobile counter part and doesn't look or play any different. That to me is frustrating. But then again, this whole game frustrated me.
Auro: A Monster Bumping Adventure made me want to bump my PC off a bridge. I do not recommend picking this one up.