Apple’s iPhone 7 announcement last week may not be the most blaring item on your gaming radar, but it should be – and here’s why.
First up, and most obviously, Nintendo’s partnering with Apple yielded some fruitful news in the shape of upcoming side scrolling runner Super Mario Run. While easy to initially disregard such news considering the lack of media time often devoted to mobile titles compared with AAA console and PC releases, Super Mario Run represents Nintendo’s first true foray into the mobile scene. Created by the same minds behind the initial industry-creating franchise, we know the title will see some classic yet automated Mario running action alongside a Battle Mode.
A one time purchase with no micro-transactions, Super Mario Run is expected to launch before Christmas 2016. However Nintendo’s partnership with Apple is running deeper than games, with iOS 10 set to feature Mario stickers on its keyboard it looks like Nintendo’s mobile division is stronger than we expected.
That’s all well and good, but what about the actual iPhone 7? Apple are boasting an A10 Fusion Chip that will yield “console level” gaming. Mobile gaming has certainly soared in revenue in the last few years, but that’s still a bold claim. Nevertheless, the developers behind Fruit Ninja, Halfbrick Studios, are optimistic. Their well-timed release Dan The Man will see console features hit the mobile medium through a strong story campaign and actions through multiple button combinations.
This will be made possible through the 40% increase in performance over the A9 chip, as well as the 50% increase in graphical performance on the iPhone 7. Hopefully then, Dan The Man will see in a new era of ‘midcore’ titles hit the App Store.
Graphically, the iPhone 7 will feature a 4.7 inch display allowing for 1334 x 750 resolution at 326 ppi pixel density, all incorporating a new dynamic colour range display, full HD resolution in the 7 Plus, and boosted brightness capabilities. So games will obviously look much better, but we were expecting that from a new iPhone. However what we may not initially consider for gaming here, lies in the role of user generated content and specifically the pitching and development of user generated content with midcore publishers.
In a world where console level graphics have such great potential, previous years have seen mobile developers lost in the mix due simply to the inability to show off truly impressive visuals on an iPhone display through screenshots. However with this souped up display, homegrown developers stand more of a chance of impressing those mid name developers with some fancy screenshots and footage.
Then we’ve got a 2 hour increase on battery life which will no doubt serve those high functioning game sessions well, as well as a doubled storage capacity across all models to store all those hefty files. All this is available for pre-order now, with the phone itself shipping from September 16th.