I have to admit, I didn’t know too much about Inferno Climber before I agreed to review it. I had heard some positive early buzz, and what I saw of the game looked pretty cool, so I decided it was worth a shot. Once I got through some serious technical issues between the game and my video card, I was finally ready to give it one.
Inferno Climber is a bit unusual when it comes to gameplay. A lot of people have called it a cross between Dark Souls and The Legend of Zelda in that it combines the intense difficulty spikes and survival aspects of the former with the puzzles and exploration of the latter. That’s a decent overview, but there are a few noteworthy differences. At the start of the game, you’re given the choice of a handful of different characters, each with different stats. When you die (and the game does feature a sort of perma-death), you can come back as a different character, but you’ll be starting from scratch in terms of experience and equipment. For some people, the difficulty and drama of this game is perfect. For me, though, it’s just more trouble than it’s worth. The game becomes a chore, and unlike other similarly difficult games, there’s not a whole lot there to make the grind worthwhile.
There isn’t much to get from the story, for example. When you select your starting character, you’re treated to a text-only backstory, explaining how your character eventually found himself up against the terrifying dragon whose name I don’t care enough to remember. This brings you to your first fight, which you will always lose for story purposes. You then get brought back to life by Death itself, in order to collect some McGuffins and save the world. It’s pretty basic stuff. I suppose it’s possible that it gets more interesting the further you get in the game, but it doesn’t seem particularly likely. And without a worthwhile plot, I don’t really feel compelled to push myself further through the game.
For what it’s worth, the graphics aren’t bad quality-wise. The style is a little bit weird, though; the characters are cartoon-style. It’s a little weird, because the detail on them is pretty low.. The environment graphics are very detailed, but not the characters. For what it’s worth, I don’t mind the chibi characters at all; I’ve always been a fan of that art style. I just think they should have made the characters a bit more detailed; the simplicity of their faces sort of stands out.
Honestly, this is another game that I’m probably not the best person to have reviewing. The extreme difficulty is a major road block. But even without that, and even if you would enjoy this game, it doesn’t seem necessary. It just doesn’t do anything to stand out. That being the case, I know there are better games out there for this demographic. That doesn’t mean it’s not worth playing for anyone, but I would at least wait until the price goes down.
This review is based on a retail copy of the game provided by the publisher.