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REVIEW / Infinity Wars: Reborn (PC)

 

Growing up I was always involved in some kind of competitive card game: Pokémon, Yu-Gi-Oh, even Triple Triad and Tetra Master. Now and days I rarely stray from Hearthstone and Magic the Gathering. But even without my pension for collectible card games I was drawn to Infinity Wars: Reborn. Completely free-to-play, it has fully animated artwork, intense PvP, a simultaneous turn system, a surprisingly well made PvE campaign mode and (currently) 800+ cards to collect, trade and make decks with. What’s not to like?

 

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PvE Campaign Map

 

The story of Infinity Wars: Reborn is one of war, exploration and conquest. The Flame Dawn, a faction of barbaric warriors, has their eyes set on world domination. During an important battle however, a rift to a mysterious land opens up. Seeing this as an  opportunity to conquer and spread their faction’s influence, the Flame Dawn and their technologically advanced allies, a faction called Genesis Industries, decide to enter the rift and lay claim to this unknown world.

You learn all this during Infinity War’s very detailed and in-depth tutorial. I loved it. Despite being a lifelong gamer, I still enjoy being introduced to a new game slowly. And a well made tutorial, an underappreciated luxury in my opinion, is really the best thing I could ask for.  Especially in a card game where there are several phases, rules and other details not easily understood at first.

 

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There are eight playable factions in Infinity Wars: Reborn. If you’re familiar with Magic: The Gathering, think of the color system. Each faction offers it’s own unique cards, strategies and style of play. Decks can contain cards from a total of three factions and what faction(s) you choose decides your deck’s purity.

Deck purity plays a large role when building any deck as many of the stronger cards in Infinity Wars have a “purity requirement.” To put it simply, to use a faction’s more powerful cards, you must commit to that faction more so than others. Most players I’ve seen roll decks with only one or two of the factions but it’s really up to you. There are so many strategies and ways to play with the various groups that the possibilities and deck types are seemingly limitless.

 

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Flame Dawn

Flame Dawn cards are very aggressive, aiming to win the game quickly with a swarm of characters before other, lumbering strategies can come fully online, or at least deal so much damage in the early turns of the game that the enemy is always on the back foot. Many Flame Dawn cards have Charge, allowing them to be deployed directly into the Assault Zone. The cost for their speed, however, is a lack of staying power, as their removal abilities are mostly temporary, providing a window for victory that they must quickly seize.

Genesis Industries

Genesis Industries relies heavily on Artificial characters and a large number of abilities that synergise with them. Characters are frequently buffed to the point of being nearly unstoppable. There is a heavy risk-reward ratio as you funnel cards, resources and turns into powerful killing machines. If you protect your investment, you will receive a bountiful return. Playing Genesis requires a mechanical mind, and one willing to attempt to bluff your opponent.

Warpath

The Warpath focuses on the raw power of their Characters to overwhelm their opponents. The Warpath has access to a number of resource ramping cards which allow them to deploy large Characters faster. They have somewhat less Ability cards than other factions, and what Ability cards they have focus on Characters. If you believe the best offense involves trampling all defenses, this play style is for you.

Cult of Verore

Verore has access to the largest amount of removal and damage-generating Ability cards in the game. However, their Characters tend to be few and weak, particularly in the early game. They start out slow and build their troops up over time, often ending with Demons. The vAbility cards are used to keep the field clear and strategically remove of any threats to your fortress. Playing Verore will require a strategic mind – bluffing the enemy and being willing to sacrifice your own followers.

 

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Sleepers of Avarrach

Zombies, zombies and more zombies. Everything you could want from a faction like this is here. Recurring characters, Graveyard manipulation, fear, death and assimilation. The Sleepers of Avarrach feature a host of stall effects, reanimation tactics and card control. Crush your opponents with endless hordes of Characters.

Overseers of Solace

The Overseers use their armies of angels to attack their opponent. Many of their cards having Flying or can gain Flying, allowing them to bypass defenders on the ground. The Ascension mechanic allows Characters to gain new abilities upon meeting certain conditions. They are also notable for the Champion mechanic – these are especially powerful Characters that give strong bonuses to their army, but only one Champion may be deployed at a time.

Descendants of the Dragon

The Descendants of the Dragon rely heavily on defense. Most Characters have greater health than power, and the Vigilance ability on a number of them allows them to be deployed directly to the Defense Zone. While they hold off their opponent, they seek to win either by morale (of which they have a number of utility cards) or by a number of alternative win condition cards.

Exiles

A rather chaotic faction, the Exiles focus on death, sacrifice, randomness and anything that disrupts what players feel is ‘normal’ when a game is being played. Do the unexpected, destroy the best laid plans. Worship Chaos.

Factionless

These cards can be assigned to any deck. They tend to be either generic utility and filler cards, ‘fun cards’ or have unique mechanics.

I personally ran a deck using Warpath and Cult of Verore. It was a nice mix of damage and control.

 

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A few other features I really enjoyed having in Infinity Wars: Reborn was the Commander system, the undo button and how easily you can gain cards. Commanders are cards you have access to as soon as a match starts. You can summon them whenever you’re able and can use any special abilities they may have immediately without needing to play them. This allows  you to keep your key cards close and at the ready. The only downside though is that your opponents can also see your Commander cards (and viceversa) which may reveal your deck strategy or a certain tactic.

The undo-button is exactly what it sounds like. It reverses a play you made. If you decide to do something but change your mind, you can easily take it back before confirming your actions and starting the battle phase.

 

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Finally, I wanted to state how easily it is to unlock cards. Infinity Wars: Reborn is the epitome of free-to-play as the game helps you out so much! Completing daily quests awards a large amount of in-game currency. Players can use that currency to purchase booster packs. Simply logging in can earn you something new. There are even weekly decks players can use that the game provides.

Players can also unlock whole decks just by playing the campaign. I liked this a lot as most card games, digital or otherwise, often require a large financial investment just to create something competitive. This makes it easier for new players to experience the game and not feel punished for it if they don’t have the means to invest in more cards.

 

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A list of premade bot decks

 

With few complaints, Infinity Wars: Reborn shaped up to be a rather enjoyable card game that any competitive TCG fan would appreciate. I can’t recommend it for casual players though as heavy thought and foresight is needed even during the PvE campaign. That being said, there are several premade bot decks of various difficulty that players can test their decks (and their mettle) against. It’s a great way for even a casual player to learn the ropes become an Infinity Wars champ. Pick this one up today on Steam and good luck!

 

 

 

This review is based on a retail copy of the game provided by the publisher.

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