REVIEW / Glass Masquerade (PC)

 

Have you ever looked at a stained glass artwork and wondered if disassembling each piece and making it into a jigsaw puzzle would be neat? Well, that’s exactly what Glass Masquerade has done, and it does so wonderfully. Inspired by the Art Deco movement (for those art buffs out there) and modern-day stained glass artisans, Onyx Lute has crafted a rather relaxing ride through 25 gorgeous puzzles.

 

 

The puzzles are categorized by countries, spread over six continents (Antartica not included). Essentially, you are going on a world tour to inspect each of the 25 puzzles. And when I say “inspect,” I mean “solve.”  While you are timed at solving the puzzles, it is really just there for a formality (unless you like to challenge yourself to a time attack). You don’t really get any perks for solving one quickly or not.

 

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What you do get are puzzles of varying difficulty levels. From my observation, the difference between the mid-tier to a the highest-tier difficulty is a jump from 30-some jigsaw pieces to 50-some pieces. And if you think those 20 extra pieces don’t make much difference, you’d be very wrong.

 

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The puzzle pieces in Glass Masquerade are not cut like typical puzzle pieces. The cuts are like the weirdest concave polygons you would probably find in a high-school geometry book. There are times when you would think that there is no possible way these seven pieces can complete that last gap of the puzzle, but they sure can. Luckily, if you get frustrated with one puzzle, you can always come back to your progress after leaving to go back to the main menu or quitting the game.

 

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Despite the challenge, overall Glass Masquerade is a short game. I found myself completing even the most difficult puzzles in about 15 minutes. The whole game can be completed in four hours. What I do appreciate about the game is that it was a very relaxing experience. It was therapeutic completing the beautiful artwork puzzle while listening to a soothing ambience of music. This game is perfect for casual gamers, but average gamers, like myself, may be wishing for more puzzles; I mean, there are more than 25 countries. When will Antartica get the love it deserves?

 

 

 

This review is based on a retail copy of the game provided by the publisher.

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