Latest Rocket League update is ground-breaking

 

It’s update time for Rocket League at Psyonix headquarters, and after dropping what was an incredibly popular new game-mode with last year’s Rumble there was clearly a sense of pressure at the bi-monthly team meeting. I mean, come on: how on earth are you supposed to top rocket-powered car football with power-ups?

The pitch, with a gaping goal-hole on our half.

The pitch. Ominous, ain’t it.

I can almost picture the enthusiastic developers in conversation: “remove the goals. No, no – make the floor the goal. and make sure it all looks like the inside of a technophiliac beehive.” However inspiration struck, it did so with some force, as Psyonix released yesterday the latest crazy game-mode for Rocket League, the confusingly-named Dropshot.

BOOM. The ball is about to do some serious damage to the nearest hexagon...

BOOM. The ball is about to do some serious damage to the nearest hexagon…

The premise is not even a little bit simple. The hexagonal pitch is divided into two halves – orange and blue – with each half being subdivided into a bunch of smaller hexagons. These hexagons must be knocked off, in order to reveal the goal beneath; the aim of the game is to fire the ball at your opponents’ half of the pitch so as to knock enough hexagons away to put the ball through the floor (and into the metaphorical back of the net).

Here we can see the exact moment the floor falls away. Confused?

Here we can see the exact moment the floor falls away. Confused?

Struggling to keep up? Me too. Individual hexagons need to be ‘hit’ twice in order to fall away, and the harder you fire the ball at your opponents’ floor, the more hexagons you’ll affect, but bear in mind that if an opposing player touches the ball before it hits their half you’ll do no damage at all. Players cannot fall through the floor (which saddened me deeply to discover) but your boost refills automatically, so no rushing about to collect pads.

See the transparent patch of floor? That's now a goal.

See the transparent patch of floor? That’s now a goal.

The bewildering game-mode brings with it a brand new arena, called Core 707, and is available in a 3v3 non-ranked playlist. It also brings some entirely unrelated decorative items: new Easter-themed toppers and antennae, as well as some brand new wheels to mark the end of the previous season of competitive play. There are four sets of rims available, depending on whether you finished the season in Prospect, Challenger, Rising Star, or Champion.

RocketLeague_Season3_Reward_Wheels1

In other news, the universally-loathed arena Neo Tokyo has been removed from competitive and casual play, to be reinstated with a standard layout at a later date. The Aquadome arena has undergone some performance optimization for those with less powerful PCs, whilst Mannfield (night) is now available on all playlists. A new crate, the Turbo crate, is also available for purchase, and includes a mixture of previous loot items and a new battle-car, the Endo; there’s plenty more, so for a full break-down of everything that’s new, check out this handy list on the Rocket League website.

 

 

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