China’s laws for online game drop rates

 

Some of us just might have to say thanks to China. There is nothing that can frustrate me more than not having knowledge about the loot that comes out of loot boxes in games. I have bought them several times on other games before, and ended up getting lots of items that I didn’t want. That lead to more spending, and more items I didn’t want before I finally got the desired item.

In China, there are new laws these days that ask online game publishers to make public the information about their loot boxes and the percentages/chance of getting a particular item from a box. Here’s a direct translation of those laws as written by a NeoGAF user.

2.6 …Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.

2.7 Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.

Some game publishers have jumped on board with this. For example, Tencent, the developer of League of Legends released some information about their drop rates. According to what they published, their global drop rates are assumed to be the following:

  • Hero Shards: 14.61%
  • Skin Shards: 45.135%
  • Permanent Heroes: 7%
  • Permanent Skin: 29.255%
  • Summoner Icons: 2%
  • Ward Skins: 2%

This has a lot of gamers wondering if Blizzard will be public about the loot boxes in Overwatch. So far, Blizzard has not published anything regarding this new standard in China. We can only wait and see what happens from them!

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